Football Manager 2013 Pc Game Free Download | 2.33 GB
The first thing you do is pick a team. After that, anything could
happen. It's one of the beautiful things about the Football Manager
series--every game is different, every player plays differently, and
every team provides a different challenge. By focusing on stats and raw
data,
Sports Interactive has distilled the beautiful game down to a form
that has created a 20-year line of addicts. Addicts who want more
detail, more leagues, and more chances to turn an underperforming minnow
into a blossoming goliath of the game.
It's odd, then, that--in a
gesture of what is likely supreme self-awareness--Football Manager
2013's biggest new feature is Classic mode. Designed to streamline the
playing experience for veterans and provide an extra helping hand to
newcomers, Classic mode is seemingly an admission from the developers
that the core game of Football Manager is perhaps becoming too big, too
complex, and too time-consuming for anyone with a job, partner, and/or
need for sleep (or, at the very least, aspirations to experience such
things).
Without exaggeration, it's possible to complete a season
of Classic mode in a day or less. This is largely thanks to reduced
levels of media interaction, the complete removal of team talks, and the
option to auto-resolve matches, taking you straight to the end of each
game and displaying the final result in a matter of seconds. This may
sound like Football Manager for Dummies, but to think of it in such a
way is to do the mode a great disservice. Yes, you can fully simulate
matches in seconds and completely remove yourself from player training
schedules, but success and failure still ultimately rest on the work you
put in over the days leading up to each match, and whether your team
actually wants to play for you. Classic mode or not, good and bad
managers still exist.
Underpinning Classic mode is the same set
of algorithms and painstakingly categorized data that sits at the
foundation, meaning the same level of flexibility is afforded to you
when it comes to judging, buying, and selling new members of playing and
backroom staff. For anyone who has stuck with the series year after
year, seeing the same depth of information presented and harnessed in a
slightly different way can be initially quite alarming and raises more
than the odd question about why this mode is being introduced at all,
and whether the game will be streamlined further from here on out.
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It's a valid concern, and one that will no doubt split the existing
Football Manager community in two--some will appreciate the time saved;
others will see it as a threat to the full game they love.
Unfortunately, there's no answer at present, but expect to see more
resources being sunk into Classic mode in the future if players take to
it in a big way. Future concerns aside, though, Classic mode is an
excellent addition that makes it easier to get stuck in the world the
game creates and a demonstration that, even after 20 years, Sports
Interactive still has new ways to introduce us to its offspring.
Challenges are far from easy…try getting Portsmouth out of this mess.
Accompanying
Classic mode in the "new ways to play stakes" is Challenge mode, which
features challenges aimed at testing your managerial abilities under
various adverse circumstances. The Challenge mode menu suggests that
these feats of football wizardry range from easy to hard, but in reality
they range from hard to sadistically hard. One challenge asks you to
save your team from relegation. Sounds easy enough. Until you load a
game up and realize that you start 21 games into the season and 17
points from safety. Another asks you to go through an entire season
undefeated, while yet another demands that you meet the chairman's
start-of-season expectations with a team so riddled with injuries that
you wish you could suit up yourself in a bid to provide options at
center back.
Like Classic mode, the challenges offer a new way to
play and make it possible to live an entire story in a single sitting.
Despite their uncompromising difficulty, the fact that you're presented
with such a clear and direct goal makes the experience extremely
rewarding when you get it right. It promotes a different way of
approaching the game, knowing that you don't necessarily need to worry
about next season and beyond--all you need to worry yourself with is
what the best strategy is for the next game and this season. In an odd
way, the constraints of the challenges are liberating in their narrow
focus.
Classic and Challenge modes are joined by a wide
selection of significant and welcome improvements to the main, full-fat
game. In a neat juxtaposition to the streamlining demonstrated by
Classic mode, the main Football Manager 2013 experience is meatier and more sophisticated than it has ever been.
Matches
are more interactive and feature many more options for you to alter the
course of a game than in the 2012 version. Throughout each encounter
your assistant provides tactical hints in the form of Twitter-like
messages in a new sidebar. These messages range from observations about
which opposing players are looking dangerous to notes about which of
your own players are looking tired and whether or not your long ball
strategy is working. How you react to this information is completely up
to you--you can ignore it and have faith that things will work out in
the end, act on it directly by making a sub, or act on it less directly
by changing up your tactics.
The assistant manager notifications
are especially helpful for those who opt to play games in
commentary-only mode, or at least observe only key highlights or goal
replays. No longer does it feel that not watching the game live by way
of the 3D match engine--which is now smoother and more varied--means
that you miss out on useful information that could aid your progress up
the league. The hints not only add further realism to your job as
manager, but are a real time saver.
Assistant manager comments
come bundled with another match-day feature that allows you to react
more quickly than before, and with minimal effort. New pulldown menus
let you make quick substitutions and team mentality changes (from
defensive to all-out attack and everything in between) without having to
resort to the data-heavy tactical screen. There's now less excuse than
ever for not reacting quickly enough to the mountain of data being
churned under Football Manager 2013's hood.
Still,
there are a couple of areas that would benefit from further refinement.
During interactions with the media, you now have the option of speaking
in the same range of tones available to you during team talks. This
means you can answer questions in a passive, calm, aggressive, or other
manner during press conferences, the idea being that your tone goes on
to affect your players, the media's perception of you, and how you're
viewed by your peers.
In reality, the tone has little noticeable
impact aside from news reports noting how you reacted to certain
questions. It's one of those cases where the feature is fun for a while,
but eventually you give up using it because your time could be better
spent focusing on something that really matters.
By contrast,
different tones in team talks can change a player's morale drastically.
Having two similar systems that result in such different outcomes can,
at times, make things feel inconsistent and unpredictable--then again,
that unpredictability could well be a design feature implemented to more
closely simulate the prima-donna players who have infiltrated today's
game.
Despite the negatives, Football Manager 2013
is still the best example of the series yet. Classic mode is arguably
the biggest single addition the series has ever seen, and it speaks
volumes about the self-awareness and skill of the game's designers that
it works as well as it does on this first iteration. Whether you buy
into the idea of a more streamlined Football Manager ultimately depends
on how hardcore of a player you see yourself. Whatever the case, the
mere fact that there's a legitimate entry level for newcomers can only
be a good thing and will surely lead to even more armchair managers in
the years to come.
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